![]() ![]() This mod lets you have all the companions with no conflicts, they become killing machines. Unique lootable weapons such as super fast sabers, a six-shooter pistol, wicked lances and the wildly inaccurate Elephant gun with is almost as dangerous to your own troops as the enemy, but a great hoot if you can wipe out a whole line of defenders in a siege assault.Įagle and Radiant Cross forum at Taleworlds site with a lot of information ![]() Minor unique bandit type groups wandering around. Others are Ormeli Empire, a semi Turkish type faction, cannoneer Janissaries, lots of cavalry, The Lion Throne, religious fanatics with very heavy infantry and a line of firearm troops and good archers and cavalry, The Imperial State, modeled on 19th Century Germany with Uhlans, Cuirassiers, a lot of firearm troops and gunners, useless in melee on purpose, The Haelmar Union, (18th Century Nordics) with lots of pikemen, pistol-packing cavalry and musketeers, The Grand Duchy, (Polish-Lithuania types) with crappy infantry, firearms, and the awesome Winged Lancers, and my favorite, the Laurian Kingdom, Spanish Conquistador types with great pikemen, Rodeleros, Arquebusiers, some mounted most on foot. The only 2 from Native are Swadia and the Vaegirs, but revamped. A very fun mod that has interesting factions. Another poster asked this a couple days ago, so I'll copy what I wrote there: ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |